Teenage Mutant Ninja Turtles 2 BattleNexus is more than just a step backward for this series it's a step backward into a large chasm.
When Konami released Teenage Mutant Ninja Turtles last year for consoles and the PC, all we wanted was a spirited beat 'em up in the vein of the classic Turtles arcade games. While Konami managed to get the genre right, it unfortunately succeeded at little else, turning in a rather prosaic effort that didn't have much going for it beyond its cel shaded graphics.
While the story aspect of the last Teenage Mutant Ninja Turtles 2 game wasn't a huge factor, it was at least better than what Battle Nexus has to offer. The storyline of this game is ripped largely out of the new Teenage Mutant Ninja Turtles cartoon series' second season, and it consists of an overarching storyline that puts the four heroic turtles--Leonardo, Donatello, Michelangelo, and Raphael--on a quest to rescue their master, Splinter. At the beginning, you'll have a couple of story paths available to you, as well as a couple of locked story paths. Each story branches out into an episodic series of misadventures that you must play through, and some of these missions even have multiple paths. What's weird is that there's obviously a fairly linear plotline that the game follows, as evidenced by the way the different animated cutscenes taken from the show play out. So, even though you can choose from a couple of different missions, only one of them actually starts in the proper place in the story.
While the story aspect of the last Teenage Mutant Ninja Turtles 2 game wasn't a huge factor, it was at least better than what Battle Nexus has to offer. The storyline of this game is ripped largely out of the new Teenage Mutant Ninja Turtles cartoon series' second season, and it consists of an overarching storyline that puts the four heroic turtles--Leonardo, Donatello, Michelangelo, and Raphael--on a quest to rescue their master, Splinter. At the beginning, you'll have a couple of story paths available to you, as well as a couple of locked story paths. Each story branches out into an episodic series of misadventures that you must play through, and some of these missions even have multiple paths. What's weird is that there's obviously a fairly linear plotline that the game follows, as evidenced by the way the different animated cutscenes taken from the show play out. So, even though you can choose from a couple of different missions, only one of them actually starts in the proper place in the story.
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